Developmental Differences in Probabilistic Reversal Learning: A Computational Modeling Approach

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Eileen Oberwelland Weiss

Eileen Oberwelland Weiss

1Translational Brain Research in Psychiatry and Neurology, Department of Child and Adolescent Psychiatry, Psychosomatics, and Psychotherapy, University Hospital Aachen, Aachen, Germany

2Cognitive Neuroscience, Institute of Neuroscience and Medicine (INM-3), Jülich Research Centre, Jülich, Germany

3Institute of Neuroscience and Medicine (INM-11), Jülich Research Centre, Jülich, Germany

4Child Neuropsychology Section, Department of Child and Adolescent Psychiatry, Psychosomatics, and Psychotherapy, University Hospital Aachen, Aachen, Germany

1,2,3,4,*, Jana A Kruppa

Jana A Kruppa

1Translational Brain Research in Psychiatry and Neurology, Department of Child and Adolescent Psychiatry, Psychosomatics, and Psychotherapy, University Hospital Aachen, Aachen, Germany

2Cognitive Neuroscience, Institute of Neuroscience and Medicine (INM-3), Jülich Research Centre, Jülich, Germany

3Institute of Neuroscience and Medicine (INM-11), Jülich Research Centre, Jülich, Germany

4Child Neuropsychology Section, Department of Child and Adolescent Psychiatry, Psychosomatics, and Psychotherapy, University Hospital Aachen, Aachen, Germany

1,2,3,4, Gereon R Fink

Gereon R Fink

2Cognitive Neuroscience, Institute of Neuroscience and Medicine (INM-3), Jülich Research Centre, Jülich, Germany

5Department of Neurology, University Hospital Cologne, Cologne, Germany

2,5, Beate Herpertz-Dahlmann

Beate Herpertz-Dahlmann

6Department of Child and Adolescent Psychiatry, Psychosomatics, and Psychotherapy, University Hospital Aachen, Aachen, Germany

6, Kerstin Konrad

Kerstin Konrad

2Cognitive Neuroscience, Institute of Neuroscience and Medicine (INM-3), Jülich Research Centre, Jülich, Germany

3Institute of Neuroscience and Medicine (INM-11), Jülich Research Centre, Jülich, Germany

4Child Neuropsychology Section, Department of Child and Adolescent Psychiatry, Psychosomatics, and Psychotherapy, University Hospital Aachen, Aachen, Germany

2,3,4, Martin Schulte-Rüther

Martin Schulte-Rüther

1Translational Brain Research in Psychiatry and Neurology, Department of Child and Adolescent Psychiatry, Psychosomatics, and Psychotherapy, University Hospital Aachen, Aachen, Germany

2Cognitive Neuroscience, Institute of Neuroscience and Medicine (INM-3), Jülich Research Centre, Jülich, Germany

3Institute of Neuroscience and Medicine (INM-11), Jülich Research Centre, Jülich, Germany

4Child Neuropsychology Section, Department of Child and Adolescent Psychiatry, Psychosomatics, and Psychotherapy, University Hospital Aachen, Aachen, Germany

7Department of Child and Adolescent Psychiatry and Psychotherapy, University Medical Center Göttingen, Göttingen, Germany

1,2,3,4,7

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1Translational Brain Research in Psychiatry and Neurology, Department of Child and Adolescent Psychiatry, Psychosomatics, and Psychotherapy, University Hospital Aachen, Aachen, Germany

2Cognitive Neuroscience, Institute of Neuroscience and Medicine (INM-3), Jülich Research Centre, Jülich, Germany

3Institute of Neuroscience and Medicine (INM-11), Jülich Research Centre, Jülich, Germany

4Child Neuropsychology Section, Department of Child and Adolescent Psychiatry, Psychosomatics, and Psychotherapy, University Hospital Aachen, Aachen, Germany

5Department of Neurology, University Hospital Cologne, Cologne, Germany

6Department of Child and Adolescent Psychiatry, Psychosomatics, and Psychotherapy, University Hospital Aachen, Aachen, Germany

7Department of Child and Adolescent Psychiatry and Psychotherapy, University Medical Center Göttingen, Göttingen, Germany

Edited by: Andrew S. Kayser, University of California, San Francisco, United States

Reviewed by: James R. Schmidt, Université de Bourgogne, France; Henry W. Chase, University of Pittsburgh, United States

*Correspondence: Eileen Oberwelland Weiss, e.weiss@fz-juelich.de

This article was submitted to Decision Neuroscience, a section of the journal Frontiers in Neuroscience

Received 2020 Feb 27; Accepted 2020 Dec 15; Collection date 2020.

Copyright © 2021 Weiss, Kruppa, Fink, Herpertz-Dahlmann, Konrad and Schulte-Rüther.

This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

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PMCID: PMC7848134  PMID: 33536865

Abstract

Cognitive flexibility helps us to navigate through our ever-changing environment and has often been examined by reversal learning paradigms. Performance in reversal learning can be modeled using computational modeling which allows for the specification of biologically plausible models to infer psychological mechanisms. Although such models are increasingly used in cognitive neuroscience, developmental approaches are still scarce. Additionally, though most reversal learning paradigms have a comparable design regarding timing and feedback contingencies, the type of feedback differs substantially between studies. The present study used hierarchical Gaussian filter modeling to investigate cognitive flexibility in reversal learning in children and adolescents and the effect of various feedback types. The results demonstrate that children make more overall errors and regressive errors (when a previously learned response rule is chosen instead of the new correct response after the initial shift to the new correct target), but less perseverative errors (when a previously learned response set continues to be used despite a reversal) adolescents. Analyses of the extracted model parameters of the winning model revealed that children seem to use new and conflicting information less readily than adolescents to update their stimulus-reward associations. Furthermore, more subclinical rigidity in everyday life (parent-ratings) is related to less explorative choice behavior during the probabilistic reversal learning task. Taken together, this study provides first-time data on the development of the underlying processes of cognitive flexibility using computational modeling.

Keywords: cognitive flexibility, executive functioning, development, reinforcement learning, feedback processing

Introduction

In an ever-changing environment, it is essential to shift strategies and adapt response patterns based on received feedback. Probabilistic reversal learning tasks have been effectively used to assess cognitive flexibility, since they require participants to learn rules in an uncertain environment while remaining flexible in response to changing rules, a capacity particularly relevant to socio-emotional behavior ( Cools et al., 2002; Remijnse et al., 2005; Ghahremani et al., 2010; Nashiro et al., 2012; Hauser et al., 2015b; Izquierdo et al., 2016). In a probabilistic reversal learning task, participants learn to identify the target amongst various simultaneously presented stimuli based on received feedback. After participants have successfully learned to identify the target, a reversal will occur, and the previously non-rewarded stimulus will become the new target. Importantly, the stimulus-feedback contingencies are not fixed and deterministic, but probabilistic, i.e., a stimulus receives a certain rewarding feedback not with each presentation or choice, but only with a certain probability. In addition, reversal learning has been found to be impaired in various neurological and psychiatric conditions including obsessive compulsive disorder (OCD; Verfaillie et al., 2016; Hauser et al., 2017; Tezcan et al., 2017), Huntington’s Disease ( Nickchen et al., 2016), schizophrenia ( Culbreth et al., 2016; Reddy et al., 2016), Parkinson’s disease ( Buelow et al., 2015), Attention-Deficit/Hyperactivity disorder (ADHD; Hauser et al., 2015a), and autism spectrum disorder (ASD; Lionello-DeNolf et al., 2010; D’Cruz et al., 2013; Costescu et al., 2014; D’Cruz et al., 2016). Despite these numerous studies on cognitive flexibility, it remains difficult to draw exact conclusions about the development of the underlying learning processes mainly due to three crucial factors: (1) In the existing studies participants varied in age from young childhood to adulthood with only one study systematically comparing learning processes at various ages during development ( Crawley et al., 2019), although it is known that cognitive flexibility changes over the course of development (e.g., Crone and van der Molen, 2004; Yurgelun-Todd, 2007; Van Der Schaaf et al., 2011; Ionescu, 2012; Luking et al., 2014). (2) Most current studies made their conclusions based on error scores as an observable index of reversal learning. However, these do not provide nuanced information needed to infer how the underlying mechanisms of cognitive flexibility (as measured by reversal learning) are implemented. (3) The feedback used in the existing studies differed from winning pieces of candy to points and money with not a single study comparing the effect of these different types of feedback on reversal learning. Yet, we know that behavior heavily depends on the received feedback and that feedback processing also changes during the course of development (e.g., Eppinger and Kray, 2009; van den Bos et al., 2012; Van Duijvenvoorde et al., 2013). We will shortly outline these three aspects before proposing how to overcome these limitations in the current study.

First, existing developmental studies on cognitive flexibility, including behavioral and neuroscientific studies, typically only included either children or adolescents, but by comparing between studies developmental differences between age-groups can be found. That is, younger children usually make many errors and show preservative behavior ( Landry and Al-Taie, 2016), while adolescents often show more riskiness resulting in poor decisions ( Van Der Schaaf et al., 2011; Blakemore and Robbins, 2012; Hauser et al., 2015b), possibly due to a hypersensitive system for processing rewards ( Somerville et al., 2010). However, these studies did not use probabilistic reversal learning tasks, which may better capture the essence of cognitive flexibility because they provide more ecological validity with respect to unstable learning environments. Furthermore, due the diverse nature of the employed tasks across developmental ages, conclusions with respect to developmental effects remain speculative. Hence, directly comparing children and adolescents using a probabilistic reversal learning task is essential to bring about a clearer understanding of the development of cognitive flexibility.

Second, probabilistic reversal learning tasks inherently bring about relatively high numbers of errors. Therefore, probabilistic reversal learning tasks need a more nuanced measurement of how participants integrate information throughout the task than simple observable error rates. Computational models of behavior specify parameters that are independent of task structure (as in the case of probabilistic reversal learning task the trial-and-error structure typically results in high number of errors), and are therefore better suited to approximate the underlying mechanisms governing the observed behavior (i.e., error patterns). Computational modeling could bridge the gap between observable behavior and internal mechanisms by using biologically plausible models to infer the psychological mechanisms underlying typical and deficient learning processes (e.g., Weeda et al., 2014; Palminteri et al., 2016; Schuch and Konrad, 2017).

A relatively simple approach is to use reinforcement learning models which assume that future choices are optimized via maximization of favorable outcomes being acquired using a fixed learning rate and reward prediction errors ( Rescorla and Wagner, 1972). However, such simplistic models do not consider learning under uncertainty. During probabilistic reversal learning though, individuals have to learn in a highly unstable environment, implicating that the learning rate adjusts according to its estimates of environmental volatility. More recently, hierarchical Gaussian filter models (HGF), which are hierarchical Bayesian learning models, have been used to model individual learning under multiple forms of uncertainty ( Mathys et al., 2011), since they can dynamically adjust their learning rate according to their estimates of environmental volatility (i.e., the probability contingencies may change at any point), its uncertainty about the current state, and/or any perceptual uncertainty ( Jiang et al., 2014). Thus, they also provide more temporally rich information about the dynamics of learning by considering trial-by-trial information instead of averaged error rates and reaction times. For instance, Hauser et al. (2014) could demonstrate that adolescents with ADHD performed marginally worse than their typically developing (TD) peers in standard measures of behavior (i.e., error rates, RTs) while computational modeling revealed that although both groups had similar learning rates, the ADHD group had more “explorative” tendencies in their choice-behavior resulting in less efficient task performance. In sum, computational models might thus provide the more nuanced measurement that is needed for probabilistic reversal learning tasks to understand the underlying mechanisms and its development.

Third, even though most (probabilistic) reversal learning tasks have a comparable design with respect to timing and feedback contingencies, the type of feedback differs substantially between, but not within studies ( Cools et al., 2002; Remijnse et al., 2005; Ghahremani et al., 2010; Nashiro et al., 2012; D’Cruz et al., 2013; Hauser et al., 2014; Buelow et al., 2015). Since previous studies on feedback processing have revealed different effects, drawing an unambiguous conclusion here is yet impossible. While one study demonstrated that children show better results in a go/no-go task with monetary compared to social reward ( Kohls et al., 2009), others have not found this effect, but investigated children and adolescents ( Demurie et al., 2011). More homogenously, previous studies in clinical samples (i.e., participants with ASD and ADHD) demonstrated that non-social reward (e.g., arrows, money) appears to be more effective than social reward ( Demurie et al., 2011; Stavropoulos and Carver, 2014). Hence, directly examining the effect of different types of feedback in children and adolescents may bring a clearer understanding of the development of feedback processing in the domain of cognitive flexibility.

The main aim of this study was to investigate developmental differences in learning processes underlying cognitive flexibility and the effect of various types of feedback using a probabilistic reversal learning task in children and adolescents. The secondary aim was to explore possible relationships with subclinical measures of ASD symptomatology, with a specific interest in restrictive and repetitive behavior, since it has been proposed that impairments in cognitive flexibility may contribute to this domain ( South et al., 2005; D’Cruz et al., 2013). We therefore (1) tested a sample of children and adolescents in order to compare both age groups; (2) used various kinds of feedback including social (i.e., an actor posing thumbs up and smiling versus an actor gazing straight with a neutral expression), individual (i.e., favorite hobby of each participant versus pixelated video of the hobby), and control (i.e., a check mark versus a cross) feedback within participants performing a probabilistic reversal learning task; and (3) used reinforcement learning and HGF models to infer the psychological mechanisms underlying the learning processes and potential individual differences. Finally, we also included measures of subclinical ASD symptomatology.

Materials and Methods

Participants

In total, 28 TD children (all male, 8–12 years of age, mean age = 10.33 years) and 25 TD adolescents (all male, 13 to 17 years of age, mean age = 15.57 years) were included in the final analyses. An additional two children participated in the study, but were not included in the analyses because they were not able to complete all experimental runs due to fatigue/non-compliance.

All participants had no indication of developmental delay or other psychiatric disorders as assessed by a structured screening interview on the phone and the Child Behavior Checklist (CBCL, Achenbach, 1991; all T < 65). Only participants with sufficient cognitive abilities were included [IQ > 80, short version of the Wechsler Intelligence Scale for children or Grundintelligenztest Skala (CFT-20R; Weiß, 2006)]. The study was approved by the ethics committee of the university. All participants and/or their caregivers gave written informed consent/assent to participate in the study. Participation was compensated by money irrespective of task performance. All participants were seated in a quiet lab.

Probabilistic Reversal Learning Task

We designed a probabilistic reversal learning task in which participants had to learn to identify the target amongst two stimuli presented simultaneously on the screen (see Figure 1) based on feedback.

FIGURE 1.

Illustration of two target stinmuli (boxes) and timing. Participants were presented with the stimuli for 1500 ms in which they had to give their response via a key press. Then the reward video (illustrated here by the green check mark) was presented for 2000 ms. Subsequently, the next trial began.

Participants received 75% contingent feedback (i.e., rewarding feedback upon correct choice and non-rewarding feedback upon incorrect choice) and 25% non-contingent feedback (i.e., non-rewarding feedback upon correct choice and rewarding feedback upon incorrect choice). After participants reached a learning criterion, the other stimulus, which was previously not rewarded, became the new rewarded target without giving notice to the participant (i.e., reversal). The learning criterion was reached when participants had completed at least six to ten trials (randomly assigned during each reversal block) and had identified the target correctly in three consecutive trials. Participants were familiarized with the task and stimuli before testing. They were informed that after a while a reversal of targets could occur, and that feedback was given probabilistically but they were given no explicit information about the learning criterion or the ratio of contingent and non-contingent feedback. During the practice session, feedback was given exactly as during the experiment but without any reversal.

All participants were seated approximately 30 cm in front of the computer and presented with identical stimuli (see Figure 1). The stimuli were of identical size (approximately 9.5 cm × 9.5 cm and 17° visual angle) and were presented simultaneously to the left and right side of a fixation cross on the screen. The position of the targets switched randomly with replacement, thus it was possible that the target appeared on the same position multiple times in row. All participants completed three runs of the probabilistic reversal learning task with varying feedback per run; i.e., social, individual, and control feedback, in a counterbalanced order. The feedback videos were presented visually for 2000 ms. Five different videos in each feedback condition were used. Each run included 12 reversals or a maximum of 240 trials. For a detailed overview of the timing of one trial see Figure 1. If participants did not react within 1500 ms, the fixation cross turned red and subsequently the next trial started. All missed trials were excluded from final analyses. The maximum numbers of total misses per condition did not exceed 17.

Social Feedback (SF) Video

Videos are part of a larger pool that has been designed for previous studies on social reward ( Kohls et al., 2013; Chevallier et al., 2016). Five individuals were used, both for the rewarding and non-rewarding feedback. The rewarding feedback videos depicted individuals looking straight at the participants, smiling, and giving thumbs up (see Figure 2A) whereas the non-rewarding feedback videos depicted the individuals gazing straight at the participant with a neutral facial expression and no hand movement (see Figure 2B).

FIGURE 2.

Examples of feedback videos. (A) Rewarding social feedback video, (B) non-rewarding social feedback video, (C) rewarding individualized feedback video, (D) non-rewarding individualized feedback video, (E) rewarding control feedback video, and (F) non-rewarding control feedback video.

Individualized Feedback (IF) Video

Five video clips depicting a favorite activity of daily living of the participant were created (e.g., computer game, movie, series, sports club etc.; see Figure 2C) and used as the rewarding feedback videos. For the non-rewarding feedback, the rewarding feedback videos were manipulated so that they were completely unrecognizable to the participant (see Figure 2D), while keeping basic visual stimulation identical. We used Adobe Premiere Pro CS5.5 to add three effects to each video in order to make it unrecognizable: (1) Gaussian Blur (165), (2) Mosaic (horizontal 29 and vertical 25), and (3) Sharpen (764).

Control Feedback (CF) Video

The rewarding feedback videos depicted a green tick mark (see Figure 2E) and the non-rewarding feedback (see Figure 2F) videos depicted a blue cross, both appearing on colored fractal images. Five different backgrounds were selected so that the same number of different videos was presented for all feedback conditions.

The software Presentation 9 (Neurobehavioral Systems, Albany, CA, United States1) was used for stimulus presentation and response collection. After task completion all participants rated each video (in total 30 videos) on a 10-point Likert scale ranging from 0 (non-rewarding) to 10 (very rewarding).

Questionnaires

The parent of each participant filled out the Social Responsiveness Questionnaire (SRS, Constantino et al., 2003). This questionnaire is designed to assess the severity of autism spectrum symptoms from subclinical characteristics to highly impaired social skills. We were specifically interested in the subscale “restrictive interests and repetitive behavior,” since it reflects rigid behavior and stereotypes typically observable in children with ASD, but also subclinical variance in TD children.

Analyses

All behavioral data were analyzed using MATLAB 8.1 and IBM SPSS Statistics 21. First, Mann-Whitney tests were computed to compare the parameter estimates of the model. Second, General Linear Model (GLM; univariate and repeated-measures) analyses were computed in order to assess main effects and interactions of various error rates (within-group factors: Social/Individualized/Control Feedback; between-group factor: age-group). Post hoc t-tests were performed to determine differences between conditions. Additional ANOVAs with a variable specifying the order of each feedback (i.e., social feedback as first, second or third run, individual feedback as first, second or third run and control feedback as first, second or third run) as a factor were computed to check for order effects.

We made the data and code for the model and descriptive analyses publicly available: Open Science Foundation2.

Computational Models

We then computed a simplistic anti-correlated Rescorla-Wagner (RW) model, which has also been used to infer learning in probabilistic reversal learning tasks ( Gläscher et al., 2009; Hauser et al., 2014) and two versions of a hierarchical Gaussian filter (HGF) model, which specifically considers learning in an uncertain environment as in the case of a probabilistic reversal learning task ( Hauser et al., 2014). We compared all three models (see below) using Bayesian model comparison to quantify which of these models best explained the observable behavior (a) separately within both age groups and (b) across age groups.

Anti-correlated rescorla-wagner (RW) learning model

The RW model has a fixed learning rate across the whole experiment. The reward prediction error (RPE) δ at each trial (t) was computed as the difference between the anticipated (V(t)chosen) and the received (R(t)) outcome:

Previous studies have suggested that individuals also use the counterfactual information where always one choice is correct, the other is incorrect, to update their stimulus-reward association. Therefore, we applied the anti-correlated RW model, an extension of the standard RW model, where the values of both options, chosen and unchosen (i.e., box 1 and box 2, see Figure 1) were updated using the RPE δ:

where α depicts the learning rate, which is constant throughout the experiment.

Hierarchical gaussian filter (HGF) models

It can be argued that the numerous reversals in the paradigm constitute an unstable environment, which requires the learning rate to adapt according to the individuals estimates of the environmental volatility. Perseverative errors, resembling cognitive inflexibility, might then result from either a smaller learning rate, which might be plausible due to a smaller degree of cognitive maturation in children, or a lower capacity to quickly adapt the learning rate to a changing environment or both. Accordingly, a hierarchical Gaussian filter (HGF) model ( Mathys et al., 2011, see Figure 3) has been shown to provide the best model fit for explaining behavior during a probabilistic reversal learning task in adolescence (e.g., in comparison to a simple RW model), using an identical task as in the current study ( Hauser et al., 2014). Hence, we computed two HGF models, one according to Hauser et al. (2014) including the estimation of the model parameter theta ϑ, and one with the model parameter theta ϑ fixed. Our rational for this additional model was that the task structure was not designed with variance in volatility, because contingencies always switched after the association was learned. This in turn might preclude an unbiased subjects-specific estimate of theta ϑ. We chose ϑ to be fixed to −3.5066 (empirically derived from the mean estimate of the whole group of participants from the HGF model containing this parameter). In contrast to the more simplistic RW model, the HGF models employ a flexible learning rate, which adapts to changes in the volatility of the environment and according to the beliefs of the participant about the current value of an object. It thus fully complies with the Bayesian brain hypothesis, which assumes that the brain always learns in a Bayes-optimal fashion, given individually different priors ( Dayan et al., 1995; Friston, 2010). Note, the exact formulation, the model inversion, and the complete update equations are described elsewhere ( Mathys et al., 2011). In short, the HGF model is a generative Bayesian model consisting of a set of probabilistic assumptions governing learning from sensory stimuli. The model describes a hierarchy of three hidden states ( x 1, x 2, x 3) that evolve in time as Gaussian random walks. That is, a transition or updating of a state in time is determined probabilistically, with the walk’s step size given by certain parameters and the next highest level’s state within the hierarchy ( Mathys et al., 2011). State x 1 denotes a binary environmental state, indicating which stimulus is being rewarded. State x _2_is associated with a kind of internal belief of a value representation (that a target is being rewarded upon choice) and is being transformed to the probability that x 1 is rewarded by a logistic sigmoid transformation.

FIGURE 3.

Hierarchical Gaussian filter model according to Hauser et al. (2014). Markovian states are denoted by X1 to X2 and ω, and β are the free parameters. These parameters determine the actual choice behavior (γ) probablisticly.

with s( x):=(1/(1+ ex)). State x 2 evolves over time and is determined by a Gaussian random walk. The update of state x 2 in time from time point t-1 to time point t is characterized by a normal distribution, i.e., at each time point t. The value of is normally distributed with mean and variance

Since the variance of this random walk can be taken as a measure of the volatility of x 2, the log-volatility has two components, one phasic and the other tonic: x 3 is a state-dependent (phasic) log-volatility, which (together with the free parameter ω, i.e., subject-specific volatility), determines the updating of x 2. κ is a scaling factor and was fixed to 1 as in Vossel et al. (2013) and Hauser et al. (2014). The state x 3 is normally distributed with mean and variance ϑ. ϑ is a free parameter and can be regarded as a subject- specific meta-volatility.

The variational inversion of the model yields subject-specific Gaussian belief trajectories about x 2 and x 3, represented by their means μ2,μ3and variances (or, equivalently, precisions) σ2,σ3(π2,π3). This inversion reveals that the trial-by-trial update equations highly resemble the update equations from RW model:

where is the trial-by-trial mean of the Gaussian prior at the second level and is updated by a precision-weighted RPE

where is the trial-by-trial variance at level 2. It can be expressed by a ratio of precision estimates

For the update equations at level 3 and for the derivation of the equations, please refer to Mathys et al., 2011.

Both HGF learning models were combined with a softmax decision model [commonly used for reversal learning and decision-making tasks (e.g., Niv et al., 2012; Diaconescu et al., 2014; Hauser et al., 2014, 2017; Boehme et al., 2016)], i.e., a model describing how internal beliefs of value representations are translated into binary decisions (e.g., left or right button press).

where p( A)denotes the probability of choosing object A and β is a free parameter.

Using this combination of learning and decision model, the following free parameters can be estimated: (a) decision parameter β (i.e., the free parameter of the softmax decision function), (b) volatility parameter ω, and (c) meta-volatility parameter ϑ, (fixed to −3.5066 or estimated). (a) The decision function parameter β determines to what extent the internal beliefs of value representations are directly translated into behavior which favors the best option or how strong the choice is influenced by randomness. A smaller β would indicate more “decision noise” or randomness, but implicitly result in stronger behavioral tendencies to explore options which are currently non-favored by the internal model. Thus, β can also be considered an indication of the exploration-exploitation dimension of the participant’s behavior. A higher β would indicate a more frequent exploitation of the best option ( Cohen Jonathan and Aston-Jones, 2005; Cohen et al., 2007; Hauser et al., 2014), which we hypothesize might be valid for individuals with less subclinical rigid and repetitive behavior. (b) The subject-specific volatility parameter ω allows for individual differences in the updating of the internal beliefs of stimulus-reward associations and thus governs to what extent new (conflicting) information is used to update the estimation of the prediction strength. A smaller ω would indicate that new information (i.e., received feedback) is used less readily to update existing internal beliefs (i.e., beliefs about which stimulus is being rewarded). (c) The meta-volatility parameter ϑ indicates how variable the state-dependent volatility estimate ( x 3) is, and thus can be regarded as a subjects’ tendency to believe volatility is changing over time. For both HGF models, all parameters were estimated sepa

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